Metal Dispenser — attack: 2 → 4, health: 8 → 9, text: Divine Shield. Avenge (3): Magnetize a random Volumizer to this. Get a copy of it. → Divine Shield. Avenge (4): Magnetize a random Volumizer to this. Get a copy of it.
Mechagnome Interpreter — attack: 2 → 3, health: 3 → 1, text: Whenever you play or Magnetize a Mech, give it +2/+1. → Whenever you play or Magnetize a Mech, give it +3/+1.
Silky Shimmermoth — health: 8 → 12, text: Whenever this takes damage, your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle. → Whenever this takes damage, your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.
Runed Progenitor — health: 8 → 7, text: Avenge (3): Your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle. → Avenge (3): Your Beetles have +3/+2 this game. Deathrattle: Summon a 2/2 Beetle.
Turquoise Skitterer — attack: 4 → 5, health: 4 → 5, text: Deathrattle: Your Beetles have +4/+4 this game. Summon a 2/2 Beetle. → Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.
Tarecgosa — attack: 3 → 4, health: 3 → 4
Twilight Watcher — tier: 5 → 4, health: 7 → 5, text: Whenever a friendly Dragon attacks, give your Dragons +1/+3. → Whenever a friendly Dragon attacks, give your Dragons +1/+2.
Wannabe Gargoyle — tier: 4 → 3, attack: 9 → 7
Nomi, Kitchen Nightmare — attack: 4 → 6, health: 4 → 6, text: After you play an Elemental, give Elementals in the Tavern +2/+2 this game. → After you play an Elemental, give Elementals in the Tavern +3/+3 this game.
Underhanded Dealer — tier: 3 → 4, attack: 3 → 6, health: 3 → 6, text: After you gain Gold, gain +1/+2. → After you gain Gold, gain +2/+2.
Stellar Freebooter — tier: 4 → 3, attack: 8 → 7, health: 4 → 3, text: Taunt. Deathrattle: Give a friendly minion Health equal to this minion's Attack. → Taunt. Deathrattle: Give another friendly Pirate Health equal to this minion's Attack.
Goldgrubber — health: 2 → 3, text: At the end of your turn, gain +3/+2 for each friendly Golden minion. → At the end of your turn, gain +3/+3 for each friendly Golden minion.
Scourfin — attack: 3 → 4, text: Deathrattle: Give a random minion in your hand +5/+5. → Deathrattle: Give a random minion in your hand +7/+7.
Dramaloc — attack: 10 → 8, health: 2 → 3, text: Deathrattle: Give 2 other friendly Murlocs the Attack of the highest-Attack minion in your hand. → Rally: Give 2 friendly Murlocs the stats of the highest-Attack minion in your hand (except Dramaloc).
Mrglin' Burglar — attack: 8 → 10, health: 6 → 8, text: After you play a Murloc, give a friendly minion and a minion in your hand +4/+4. → After you play a Murloc, give a friendly minion and a minion in your hand +5/+4.
Eternal Tycoon — tier: 5 → 4, health: 9 → 6
Build-An-Undead — manaCost: 4 → 3
Timewarped Lucky Egg — text: In two turns, Discover a Golden Tier 7 minion to transform into. (2 turns left!) → In two turns, choose from three Golden Tier 7 minions to transform into. (2 turns left!)
Timewarped Raider — text: After you play a card from Tier 4 or above, give your Pirates +6/+4. → After you play a card from Tier 4 or above, give your Pirates +3/+2 twice.
Timewarped Caretaker — text: Deathrattle: Summon four 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are). → Deathrattle: Summon five 1/1 Skeletons. Any that don't fit give your Undead +1 Attack this game (wherever they are).
Timewarped Squallfin — text: After you play a Murloc, give minions in your hand and board +2/+1. → After you play a Murloc, give minions in your hand and board +2/+2.
Timewarped Duskmaw — text: Avenge (1): Give your Dragons +4/+3. → Avenge (1): Give your Dragons +6/+4.
Timewarped Bandit — text: At the start of your turn, discard a spell for this to play 3 Blood Gems on all your minions. → At the start of your turn, discard a spell for this to play 4 Blood Gems on all your minions.
Timewarped Astrogill — text: While this is in your hand, after a different friendly Murloc gains stats, gain +2/+1. → While this is in your hand, after a different friendly Murloc gains stats, gain +3/+2.
Timewarped Trumpeter — text: After you sell 4 Elementals, get a random Elemental. (4 left!) → After you sell 5 Elementals, get a random Elemental. (5 left!)